Games, systems, and production work.

Full case studies first, followed by focused examples of gameplay, backend, security, economy, and live-update systems.

Case Studies

Featured production work.

Detailed breakdowns of shipped games, system ownership, live operations, and production incident response.

Case Study

Case Paradise

I script gameplay systems and weekly game updates for Case Paradise, a high-traffic Roblox case-opening game that has peaked at 31,000 concurrent players.

31,000
Peak concurrent players
Weekly
Game updates shipped
Millions
Case opens processed
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Incident Response

Recovering Case Paradise from a Trading Exploit

How I responded to a live trading exploit that inflated player stats, triggered false anti-cheat bans, and affected more than 4,000 player profiles—then traced the root cause and completed a safe recovery.

4,000+
Player profiles recovered
100k+
Lines of code investigated
2 AM
Initial incident response
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Case Study

Marble Obby

Lead gameplay and systems scripter for a physics-based Marble Obby, building custom movement, progression, currencies, rewards, monetization, troll mechanics, and multi-world navigation.

Lead
Gameplay scripting role
15+
Major systems delivered
Custom
Marble movement physics
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Case Study

Escape the Worlds Obby

Lead scripter for a multi-world Roblox obby with more than 532,000 visits, responsible for stage progression, ProfileService persistence, world unlocks, and all core gameplay systems.

532k+
Total visits
Lead
Scripting ownership
ProfileService
Persistent player data
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Case Study

Boat Empire Tycoon

Served as the sole gameplay scripter for Boat Empire Tycoon, a Roblox tycoon experience with approximately 8.4 million visits, building progression, persistence, economy, UI, and yacht gameplay systems.

8.4M+
Visits
Solo
Gameplay scripter
2-3 Months
Deep development
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Case Study

West Yorkshire UK RP

Implemented core gameplay, customization, inventory, prison, and security systems for a Roblox roleplay experience, improving both player depth and exploit resistance.

RP
Open-world gameplay
Security
Exploit mitigation
Custom
Inventory systems
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Projects & Systems

Focused engineering work.

Individual gameplay, persistence, cross-server, economy, security, live-event, progression, and UI systems.

Showing 8 trust-building examples.

Game UpdatesView Detail

Weekly Live Updates

Case Paradise / Roblox

The weekly Case Paradise content series players show up for — scripted to stay fun and stable at peak concurrency.

Game UpdatesContent FrameworkGameplay Sync
Weekly recurring game updates scripted for a game that peaked at 31k players
GameplayView Detail

Server-Authoritative Case Opening

Case Paradise / Roblox

The central case-opening gameplay loop — RNG, presentation, and payouts kept honest on the server.

GameplayRNGServer Authority
Server-authoritative case-opening loop processing millions of opens
GameplayView Detail

Production Trading & Economy

Case Paradise / Roblox

Player-to-player trading with confirmation flow and dupe prevention baked in.

GameplayEconomyServer Authority
Server-authoritative trading with dupe-resistant item movement
SystemsView Detail

Global Rankings System

Case Paradise / Roblox

Global leaderboards that stay accurate across every server using MemoryStore.

SystemsMemoryStoreCross-Server
Global leaderboards consistent across a multi-server game
SystemsView Detail

Production Persistence Layer

Case Paradise / Roblox

Player persistence built around session locking so data never duplicates or rolls back.

SystemsDataStoresPersistence
Session-locked persistence protecting player data at scale
SystemsView Detail

Exploit Response & Security

Case Paradise / Roblox

Locking down remotes and gameplay so exploiters have nothing to grab onto.

SecurityServer AuthorityValidation
Remote auditing and server-side validation hardening live gameplay
GameplayView Detail

Daily Quests & Player Retention

Case Paradise / Roblox

A data-driven quest and progression system that keeps players coming back.

GameplayProgressionData-Driven
Data-driven quest and progression system built for ongoing content
ToolingView Detail

Reusable UI Systems

Case Paradise / Roblox

A reusable UI framework so new menus and HUDs ship fast and stay consistent.

ToolingUIComponents
Reusable UI framework keeping in-game interfaces consistent